Min gissning är att du använder standardvärdet random_page_cost = 4
, vilket är alldeles för högt, vilket gör indexskanningen för kostsam.
Jag försöker rekonstruera de två tabellerna med detta skript:
CREATE TABLE replays_game (
id integer NOT NULL,
PRIMARY KEY (id)
);
CREATE TABLE replays_playeringame (
player_id integer NOT NULL,
game_id integer NOT NULL,
PRIMARY KEY (player_id, game_id),
CONSTRAINT replays_playeringame_game_fkey
FOREIGN KEY (game_id) REFERENCES replays_game (id)
);
CREATE INDEX ix_replays_playeringame_game_id
ON replays_playeringame (game_id);
-- 150k games
INSERT INTO replays_game
SELECT generate_series(1, 150000);
-- ~150k players, ~2 games each
INSERT INTO replays_playeringame
select trunc(random() * 149999 + 1), generate_series(1, 150000);
INSERT INTO replays_playeringame
SELECT *
FROM
(
SELECT
trunc(random() * 149999 + 1) as player_id,
generate_series(1, 150000) as game_id
) AS t
WHERE
NOT EXISTS (
SELECT 1
FROM replays_playeringame
WHERE
t.player_id = replays_playeringame.player_id
AND t.game_id = replays_playeringame.game_id
)
;
-- the heavy player with 3000 games
INSERT INTO replays_playeringame
select 999999, generate_series(1, 3000);
Med standardvärdet 4:
game=# set random_page_cost = 4;
SET
game=# explain analyse SELECT "replays_game".*
FROM "replays_game"
INNER JOIN "replays_playeringame" ON "replays_game"."id" = "replays_playeringame"."game_id"
WHERE "replays_playeringame"."player_id" = 999999;
QUERY PLAN
-----------------------------------------------------------------------------------------------------------------------------------------------------
Hash Join (cost=1483.54..4802.54 rows=3000 width=4) (actual time=3.640..110.212 rows=3000 loops=1)
Hash Cond: (replays_game.id = replays_playeringame.game_id)
-> Seq Scan on replays_game (cost=0.00..2164.00 rows=150000 width=4) (actual time=0.012..34.261 rows=150000 loops=1)
-> Hash (cost=1446.04..1446.04 rows=3000 width=4) (actual time=3.598..3.598 rows=3000 loops=1)
Buckets: 1024 Batches: 1 Memory Usage: 106kB
-> Bitmap Heap Scan on replays_playeringame (cost=67.54..1446.04 rows=3000 width=4) (actual time=0.586..2.041 rows=3000 loops=1)
Recheck Cond: (player_id = 999999)
-> Bitmap Index Scan on replays_playeringame_pkey (cost=0.00..66.79 rows=3000 width=0) (actual time=0.560..0.560 rows=3000 loops=1)
Index Cond: (player_id = 999999)
Total runtime: 110.621 ms
Efter att ha sänkt den till 2:
game=# set random_page_cost = 2;
SET
game=# explain analyse SELECT "replays_game".*
FROM "replays_game"
INNER JOIN "replays_playeringame" ON "replays_game"."id" = "replays_playeringame"."game_id"
WHERE "replays_playeringame"."player_id" = 999999;
QUERY PLAN
-----------------------------------------------------------------------------------------------------------------------------------------------
Nested Loop (cost=45.52..4444.86 rows=3000 width=4) (actual time=0.418..27.741 rows=3000 loops=1)
-> Bitmap Heap Scan on replays_playeringame (cost=45.52..1424.02 rows=3000 width=4) (actual time=0.406..1.502 rows=3000 loops=1)
Recheck Cond: (player_id = 999999)
-> Bitmap Index Scan on replays_playeringame_pkey (cost=0.00..44.77 rows=3000 width=0) (actual time=0.388..0.388 rows=3000 loops=1)
Index Cond: (player_id = 999999)
-> Index Scan using replays_game_pkey on replays_game (cost=0.00..0.99 rows=1 width=4) (actual time=0.006..0.006 rows=1 loops=3000)
Index Cond: (id = replays_playeringame.game_id)
Total runtime: 28.542 ms
(8 rows)
Om jag använder SSD skulle jag sänka den ytterligare till 1.1.
När det gäller din sista fråga tycker jag verkligen att du ska hålla dig till postgresql. Jag har erfarenhet av postgresql och mssql, och jag måste satsa tre gånger på det senare för att det ska fungera hälften så bra som det förra.